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Featured Games

That level again 2
A small logic game where all levels are the same but ways to win are not. You are in the room with spikes, platform, a button and a door.

Red Dead Redemption 2
America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him. From the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America at the dawn of the modern age.

Detroit: Become Human
In the future world, androids do almost everything that people do - they even start to think and feel. Although no one taught them this. The plot of "Become Human" is built around three characters, each with a separate storyline, but they eventually merge into a single picture. Connor is a police investigator and android. He has a simple task - to find androids, deviated from the path given by humans. He has a special vision, it allows him to see events as they happened. And the more information he collects, the higher his chances of acting correctly. Kara is an android-housekeeper which spontaneously develops self-consciousness. As a result, Kara assumes responsibility for the fate of the little girl whom she worked as a sitter for. She, along with the girl, escapes from the house as a result of a conflict with her father, the owner of Kara. Markus is a caretaker android. He also acquired self-consciousness and came to the idea that androids need freedom. He has the ability to grant androids free will and to calculate the consequences of some actions. The story develops depending on the decisions taken by the characters. Some decisions have to be made quickly. Sometimes a player can return to the moment of making a choice and replay the situation.

Cyberpunk 2077
Cyberpunk 2077 is a science fiction game loosely based on the role-playing game Cyberpunk 2020. ###Setting The game is set in the year 2077 in a fictional futuristic metropolis Night City in California. In the world of the game, there are developed cybernetic augmentations that enhance people's strength, agility, and memory. The city is governed by corporations. Many jobs are taken over by the robots, leaving a lot of people poor and homeless. Night City has a roaring underworld, with black markets, underground surgeons, drug dealers, and street gangs abound. ###Characters The main protagonist is fully customizable, including his or her sex and appearance, and goes by the nickname V. He or she is an underground mercenary who does “dirty business” for the various contractors. An NPC companion named Jackie joins the protagonist early at the game, and various other companions may join the player on certain missions as the plot demands. However, the game has no parties and no companion system. ###Gameplay The player controls V from the first person view, with the third-person view used for cutscenes only. The protagonist can travel across the city on feet or using various vehicles, in a manner some observers compared to GTA series. There are many options for the character customization, including three character classes, and a variety of augmentations V can install to enhance his or her abilities.

The Elder Scrolls VI
Currently in pre-production at Bethesda Game Studios, the acclaimed developers of Skyrim and Fallout 4. The highly-anticipated next chapter in the iconic The Elder Scrolls series.

Super Robot Taisen: Original Generation
Super Robot Taisen: Original Generation (スーパーロボット大戦ORIGINAL GENERATION, Sūpā Robotto Taisen Orijinaru Jenerēshon) is a tactical role-playing game for the Game Boy Advance, developed by Banpresto and published by Atlus (Banpresto in Japan). The game was originally released in Japan on November 22, 2002, and stars various original characters created by Banpresto for their Super Robot Wars series. Like the much earlier Super Robot Wars Gaiden, the game features no licensed mecha or characters at all - instead, it uses only Banpresto's own creations, in an original story. The games sold well in Japan, and later adapted for a short animated OVA called Super Robot Wars Original Generation: The Animation, which takes place after the second game in the series. A television series, Super Robot Wars Original Generation: Divine Wars, retells the story of the first game. Original Generation was released in the United States on August 8, 2006. It is the first game in the Super Robot Wars series to ever be commercially released overseas, since, unlike the rest of the series, it contains no characters from other media, therefore, no legal entanglements were involved in a foreign release. A sequel, Super Robot Taisen: Original Generation 2, was available on February 3, 2005 in Japan and was released in North America on November 21, 2006. On June 27, 2007, Super Robot Wars: Original Generations, an enhanced remake of both Original Generation games, was released in Japan for the PlayStation 2.

Gimmick!
Gimmick!, known outside Japan as Mr. Gimmick, is a platform video game developed and published by Sunsoft, and originally released in Japan for the Family Computer on 31 January 1992. The story follows a small green character named Yumetaro who was given to a young girl as a birthday present. One night, the girl's other toys become jealous of the attention he is receiving, and whisk the girl away to another dimension. Playing as Yumetaro, the player must maneuver through a variety of levels, using the protagonist's star-shooting power to defeat enemies and progress through the game. In order for Gimmick! to rival with the quality of games on the new Super NES, director Tomomi Sakai required a large staff and used innovative techniques to create high quality graphics and sound. The graphics were handled using advanced tileset algorithms which freed processing power so more detailed graphics could be drawn on the screen. The game uses an expanded sound chip which provided more sound channels than a standard Famicom game. With this special chip, composer Masashi Kageyama was able to create a more advanced score. The soundtrack crosses multiple genres, with Kageyama describing it as a "compilation of game music". Gimmick! received mixed and a lack of interest at release. Distributors were more interested in games for the new 16-bit systems, so Sakai found difficulty in getting the game localized outside Japan. Sunsoft of America did not approve of the game for a North American release due to its quirky character design. Ultimately, the only distributor that imported the game was Swedish distributor Bergsala, which released it in 1993 in small quantities across the Scandinavian market. Critics both praised and criticized the game for its challenging difficulty, and some thought the game was designed exclusively for children due to its character design. In retrospective , Gimmick! has received more praise, even seeing a re-release in Japan in 2002 for the PlayStation.

Winter Memories
Upcoming Games About the Game After the unforgettable summer memories you’ve made half a year ago, Yui, Rio, and Miyuki are back. With the change of seasons and the cold falling snow, a new page to your story is about to begin. Revisit the peaceful, seaside town, and spend time catching up with your family and friends. What new memories will you make this winter? A Relaxing, Adventure RPG Explore the Beautiful, Seaside Town Manage How You Spend Your TIme

No Case Should Remain Unsolved
Guilt Trilogy by Somi About the Game"I remember how surprised I was when I first saw this case. Everyone involved was lying, for one reason or another." #No_Case_Should_Remain_Unsolved is a detective game where players uncover and piece together memory fragments to solve a long-forgotten case. Follow former police detective Jeon Gyeong as she acquires clues and testimony relating to the case of a missing girl. #No_Case_Should_Remain_UnsolvedFebruary 5, 2012. A little girl named Seowon is reported missing from a playground. Police launch an investigation and question witnesses and suspects, but Seowon's case is never solved. Twelve years after Senior Inspector Jeon Gyeong's retirement, she is visited by a young police officer: a woman who pleads with her to reexamine Seowon's case. But with each uncovered memory, only one thing becomes clear: everyone in Seowon's vicinity was lying. FeaturesExperience an imaginative reasoning system where players connect memories like pieces of a jigsaw puzzle. Uncover passcodes, keys, 54 conversations, and two hidden truths. Over the course of a 2-3 hour playthrough, players will learn why Seowon's disappearance is the only case Jeon Gyeong has left unsolved. Also featuring an original soundtrack by Seongyi Yi, composer of Legal Dungeon and The Wake!